Publications
Selected publications from our lab.
Concepts and vision
- Villegas, A., Pérez, P., & González-Sosa, E. (2019, June). Towards a distributed reality: a multi-video approach to xr. In Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems (pp. 34-36).
- Pérez, P., Gonzalez-Sosa, E., Gutiérrez, J., & García, N. (2022). Emerging immersive communication systems: overview, taxonomy, and good practices for QoE assessment. Frontiers in Signal Processing, 2, 917684.
- Pérez, P. (2022, December). Exploring the Realverse: Building, Deploying, and Managing QoE in XR Communications. In 2022 ITU Kaleidoscope-Extended reality–How to boost quality of experience and interoperability (pp. 1-11). IEEE.
Mobile immersive telepresence
- Kachach, R., Orduna, M., Rodríguez, J., Pérez, P., Villegas, Á., Cabrera, J., & García, N. (2021, July). Immersive telepresence in remote education. In Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE’21) (pp. 21-24).
- Kachach, R., Morcuende, S., Gonzalez-Morin, D., Perez-Garcia, P., Gonzalez-Sosa, E., Pereira, F., & Villegas, A. (2021, October). The owl: Immersive telepresence communication for hybrid conferences. In 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 451-452). IEEE.
Video-based self-avatars
- Perez, P., Gonzalez-Sosa, E., Kachach, R., Ruiz, J., Benito, I., Pereira, F., & Villegas, A. (2019, March). Immersive gastronomic experience with distributed reality. In 2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR) (pp. 1-6). IEEE.
- Gonzalez-Sosa, E., Perez, P., Tolosana, R., Kachach, R., & Villegas, A. (2020). Enhanced self-perception in mixed reality: Egocentric arm segmentation and database with automatic labeling. IEEE Access, 8, 146887-146900.
- Villegas, A., Perez, P., Kachach, R., Pereira, F., & Gonzalez-Sosa, E. (2020, March). Realistic training in VR using physical manipulation. In 2020 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW) (pp. 109-118). IEEE.
- Gonzalez Morin, D., Gonzalez-Sosa, E., Perez, P., & Villegas, A. (2023). Full body video-based self-avatars for mixed reality: from E2E system to user study. Virtual Reality, 27(3), 2129-2147.
XR over 5G and beyond
- Morín, D. G., Pérez, P., & Armada, A. G. (2022). Toward the distributed implementation of immersive augmented reality architectures on 5G networks. IEEE Communications Magazine, 60(2), 46-52.
- Pérez, P., Corregidor, D., Garrido, E., Benito, I., González-Sosa, E., Cabrera, J., … & Ruiz, J. (2022). Live free-viewpoint video in immersive media production over 5G networks. IEEE Transactions on Broadcasting, 68(2), 439-450.
- Morin, D. G., Lopez-Morales, M. J., Perez, P., Armada, A. G., & Villegas, A. (2023). Fikore: 5g and beyond ran emulator for application level experimentation and prototyping. IEEE Network, 37(4), 48-55.
- Morín, D. G., Medda, D., Iossifides, A., Chatzimisios, P., Armada, A. G., Villegas, A., & Peréz, P. (2023). An eXtended Reality Offloading IP Traffic Dataset and Models. IEEE Transactions on Mobile Computing.
Quality of Experience
- Orduna, M., Díaz, C., Muñoz, L., Pérez, P., Benito, I., & García, N. (2019). Video multimethod assessment fusion (VMAF) on 360VR contents. IEEE Transactions on Consumer Electronics, 66(1), 22-31.
- Gutierrez, J., Perez, P., Orduna, M., Singla, A., Cortes, C., Mazumdar, P., … & García, N. (2021). Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360º Videos: ITU-T Rec. P. 919. IEEE transactions on multimedia, 24, 3087-3100.
- Krogfoss, B., Duran, J., Perez, P., & Bouwen, J. (2020, May). Quantifying the value of 5G and edge cloud on QoE for AR/VR. In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX) (pp. 1-4). IEEE.
- Pérez, P., Janowski, L., García, N., & Pinson, M. (2021). Subjective assessment experiments that recruit few observers with repetitions (FOWR). IEEE Transactions on Multimedia, 24, 3442-3454.
- Cortés, C., Pérez, P., & García, N. (2023). Understanding latency and qoe in social xr. IEEE Consumer Electronics Magazine.