<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://extendedrealitylab.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://extendedrealitylab.com/" rel="alternate" type="text/html" /><updated>2026-07-10T10:31:30+00:00</updated><id>https://extendedrealitylab.com/feed.xml</id><title type="html">eXtended Reality Lab</title><subtitle>Library of publicly available resources generated by the eXtended Reality Lab at Nokia  </subtitle><entry><title type="html">IEEE VR</title><link href="https://extendedrealitylab.com/2024/04/15/IEEVR.html" rel="alternate" type="text/html" title="IEEE VR" /><published>2024-04-15T09:30:00+00:00</published><updated>2024-04-15T09:30:00+00:00</updated><id>https://extendedrealitylab.com/2024/04/15/IEEVR</id><content type="html" xml:base="https://extendedrealitylab.com/2024/04/15/IEEVR.html"><![CDATA[<p>Last month we participated in the IEEEVR conference in Orlando, with some posters and demos from our eXtendedRealityLab at Nokia. Our Owl prototype provided the visitors of our demo with their very first teleporting experience, and in some cases seasoned with a disturbing out-of-body experience 😊. It was very encouraging to see the good reception of our immersive communication concept based on video in such a relevant forum. Most people confirmed the potential, provided feedback and additional ideas; the application field seems to be endless.</p>]]></content><author><name></name></author><summary type="html"><![CDATA[Last month we participated in the IEEEVR conference in Orlando, with some posters and demos from our eXtendedRealityLab at Nokia. Our Owl prototype provided the visitors of our demo with their very first teleporting experience, and in some cases seasoned with a disturbing out-of-body experience 😊. It was very encouraging to see the good reception of our immersive communication concept based on video in such a relevant forum. Most people confirmed the potential, provided feedback and additional ideas; the application field seems to be endless.]]></summary></entry><entry><title type="html">Welcome to XRLab!</title><link href="https://extendedrealitylab.com/2024/03/06/HelloWorld.html" rel="alternate" type="text/html" title="Welcome to XRLab!" /><published>2024-03-06T09:30:00+00:00</published><updated>2024-03-06T09:30:00+00:00</updated><id>https://extendedrealitylab.com/2024/03/06/HelloWorld</id><content type="html" xml:base="https://extendedrealitylab.com/2024/03/06/HelloWorld.html"><![CDATA[<p>We are the eXtended Reality Lab, a group of researchers in Nokia focused on the application of immersive technologies (XR) to the improvement of human communication. Rather than playing with the Metaverse we use state of the art XR to teleport people from one place of the real world to another one. We call this the Realverse: our goal is abolishing the physical distance as a barrier for personal communication. To do it we capture in real time pieces of the world at different spots, segment them and merge all together in a blend of reality where all participants feel present. It is not Virtual, Augmented or Mixed Reality: it is effectively a “Distributed Reality”. The practical implementation of this idea requires a pretty complex mix of XR, Artificial Intelligence and a powerful 5G/6G network, a quite challenging task. And we have fun attempting to solve it!</p>]]></content><author><name></name></author><summary type="html"><![CDATA[We are the eXtended Reality Lab, a group of researchers in Nokia focused on the application of immersive technologies (XR) to the improvement of human communication. Rather than playing with the Metaverse we use state of the art XR to teleport people from one place of the real world to another one. We call this the Realverse: our goal is abolishing the physical distance as a barrier for personal communication. To do it we capture in real time pieces of the world at different spots, segment them and merge all together in a blend of reality where all participants feel present. It is not Virtual, Augmented or Mixed Reality: it is effectively a “Distributed Reality”. The practical implementation of this idea requires a pretty complex mix of XR, Artificial Intelligence and a powerful 5G/6G network, a quite challenging task. And we have fun attempting to solve it!]]></summary></entry></feed>